Spy
The scout: it sees twice as far, slips past armies and takes neutral land.
The spy sees 2 times as far as the others (566) and is the fastest unit (168.8). It is trained at the Monastery, from Level 2 · Full war.
What a spy may do
- Troops and spies ignore each other: a spy walks past an army. A spy that strikes a monk shows itself, and then troops may strike it.
- It fights enemy spies, and monks with no escort.
- It takes only neutral provinces, and counts only where no troops stand: it never takes or holds the rival’s land (provinces).
How to use it
- Scout the rival’s buildings and army: the fog shows you only what your side sees.
- Grab the empty provinces far from the war.