GameWiki

Spy

The scout: it sees twice as far, slips past armies and takes neutral land.

The spy sees 2 times as far as the others (566) and is the fastest unit (168.8). It is trained at the Monastery, from Level 2 · Full war.

What a spy may do

  • Troops and spies ignore each other: a spy walks past an army. A spy that strikes a monk shows itself, and then troops may strike it.
  • It fights enemy spies, and monks with no escort.
  • It takes only neutral provinces, and counts only where no troops stand: it never takes or holds the rival’s land (provinces).

How to use it

  • Scout the rival’s buildings and army: the fog shows you only what your side sees.
  • Grab the empty provinces far from the war.