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Archer

The ranged soldier: it strikes from afar, and backs away from what comes too close.

The archer shoots up to 140 away, more than three times a warrior’s reach, and moves at 135. It has few hit points (90): keep something between it and the enemy.

Keeping its distance

A melee enemy within its own reach and 4 more (and anyone closer than 48) makes an archer step back before it shoots again: a Lancer’s long spear gets no free thrusts. Caught by melee in a crowd, it cannot.

Archers on towers

A Tower and the Castle hold archers of their own: twice the reach, half the time between shots (10 damage every 0.63 s, reach 280). They cannot be struck; they fall with their building.

How to use it

  • Behind Warriors, whose shields cover them.
  • In a forest they hit harder and are harder to see (terrain).