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Torch Goblin

A band of three from a cave at the forest's edge: quick and fragile, their torches light everyone round them for both sides.

The band comes out of its cave together when a unit passes near, and chases the nearest one. Each goblin is quick (119) and fragile (56 hp), and hits for 5.1 every 1.12 s.

Their torches burn a hole 130 wide in the fog of war for both players: a band out of its cave is seen from afar, and so is whoever fights it.

Fighting them

  • A few Warriors take a band; Archers pick the goblins off as they come.
  • Keep a Spy away from their light: it hides nothing there.
  • Each goblin pays its own bounty (40 gold) to the side of the last blow.