Castle
Your seat: lose it and you lose the match.
Each side starts with a castle and its host of troops. The castle has 1,500 hit points and 2 archers on its turrets (10 damage every 0.63 s, reach 280).
- It works the gold mine of its own province from the start, and sends Pawns to every mine a house works.
- Under attack (struck in the last 5 s) it calls the pawns of its own mine inside and sends no pawns anywhere: a siege stops that mine and leaves the fallen unreplaced.
- Besiegers treat it like any other building: they strike the nearest one first (how a siege goes).
- Its province pays 60 gold/min more than any other (economy).
- Every province pays only while a chain of your provinces links it to the castle.
- A Pirate Cannon can bring it down to 1 hit point, never lower: troops must finish it.